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SolidGame was founded by Pascal Jarry and Olivier Goguel.
Their skills and experience cover all the fields of video game development.
They formalised tools and methods that allow SolidGame to be rapidly efficient
in domains like :
- Cost killing
- Trouble shooting
- Rapid implementations of lasting methods and efficient processes
- Fundamental improvements, integrating company specificity
- Coaching, development of people or skills
- Neutral and relevant audit, without any historical emotion
Domains of expertise cover :
| Team |
Hiring, training, people development, objective setting
and revue, career path, retention, package, ... |
| Content |
Definition or refinement, deliver the editorial promise,
techno / art / gameplay ratio, ... |
| Production |
Pre-production and production milestones, documentation
(GD), production flow, reporting, resource optimisation, ... |
| Technical |
Technological choices, benchmark, version control, techno-
game design, cross platform, online, ... |
| Transversal |
Integration of a studio, temp on a management role, closing
down / relocation, synchronisation of several teams, ... |
On a daily basis, SolidGame keep in touch with latest trends and major players.
If needed, SolidGame can activate their network of experts including Art Director,
sharp technical people, MMOG specialists, HR Director and fully qualified coach.
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